At the point where a ray meets a surface, the normal is the line perpendicular to the surface at that point. The angle of incidence is the angle between the incoming ray and the normal; the angles of reflection and of refraction are measured from the normal in the same way.
Examples
Example 3.3 (Reading angles correctly)
A laser beam strikes a mirror “at ” — measured from the mirror’s surface, as beams are often described. The angle of incidence is , so the reflected ray also leaves at from the normal, and the beam turns by . Forgetting the normal convention is the most common error of this chapter; it costs every time.
Example 3.9 (Air to water)
A ray hits a calm pond at . With and :
The ray bends toward the normal, as it always does when entering a slower medium (). Leaving the water, the same computation runs backwards and the ray bends away from the normal.
Example 3.18 (Three critical angles)
Toward air: for water, , so ; for glass, , so ; for diamond, , so . The higher the index, the narrower the escape cone: in diamond, any ray more than off a facet’s normal is trapped — the secret of its sparkle, dissected in Problem 3.1.