Physics · Glossary

What is Normal and angle of incidence?

Also known as: normal · angle of incidence

Definition 3.1 High School Physics · Chapter 3 — Refraction of Light

At the point where a ray meets a surface, the normal is the line perpendicular to the surface at that point. The angle of incidence i1i_1 is the angle between the incoming ray and the normal; the angles of reflection and of refraction are measured from the normal in the same way.

Examples

Example 3.3 (Reading angles correctly)

A laser beam strikes a mirror “at 3535^\circ” — measured from the mirror’s surface, as beams are often described. The angle of incidence is 9035=5590^\circ - 35^\circ = 55^\circ, so the reflected ray also leaves at 5555^\circ from the normal, and the beam turns by 1802×55=70180^\circ - 2 \times 55^\circ = 70^\circ. Forgetting the normal convention is the most common error of this chapter; it costs 9090^\circ every time.

Example 3.9 (Air to water)

A ray hits a calm pond at i1=30i_1 = 30^\circ. With n1=1.00n_1 = 1.00 and n2=1.33n_2 = 1.33:

sini2=n1sini1n2=sin301.33=0.5001.33=0.376,i2=22.1.\sin i_2 = \frac{n_1 \sin i_1}{n_2} = \frac{\sin 30^\circ}{1.33} = \frac{0.500}{1.33} = 0.376, \qquad i_2 = 22.1^\circ .

The ray bends toward the normal, as it always does when entering a slower medium (n2>n1n_2 > n_1). Leaving the water, the same computation runs backwards and the ray bends away from the normal.

Example 3.18 (Three critical angles)

Toward air: for water, sinic=1/1.33=0.752\sin i_c = 1/1.33 = 0.752, so ic=48.8i_c = 48.8^\circ; for glass, sinic=1/1.50\sin i_c = 1/1.50, so ic=41.8i_c = 41.8^\circ; for diamond, sinic=1/2.42=0.413\sin i_c = 1/2.42 = 0.413, so ic=24.4i_c = 24.4^\circ. The higher the index, the narrower the escape cone: in diamond, any ray more than 24.424.4^\circ off a facet’s normal is trapped — the secret of its sparkle, dissected in Problem 3.1.

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